Ebook Creation For Illiterate PLR Ebook
Traffic Tactics : Volume Iv PLR Ebook
>>> Click Here To View Full Sales Page...
Sample Content Preview
Guest star on a radio talk show
Radio talk shows are hot these days and make a great platform for you to get your name out there.
Get yourself on television
Do a local television show as a guest. If you have the money pay for a local commercial spot. Television is an amazingly effective medium.
Be a guest speaker
Got o local clubs or organizations and volunteer to be a guest speaker for their next function. This works best if the group is somehow related to your product or group members are a part of your target market.
Make yourself into an expert
Being an expert gives you status and makes people believe in you. Start establishing yourself as an expert in your community so you can have people start vouching for your expertise.
Advertise in a local magazine
Local magazines are affordable and a good way to get your name to the public.
Get in a newsletter
Many local organizations and groups publish newsletters that go out to all their members. You need to get your name in there. Write a guest article or do an interview.
Put up a billboard
Billboards are attention grabbing and they send your message out to a large number of people.
Myths That Every Child Should Know Resale Rights Ebook
>>> Click Here To View Full Sales Page...
Table Of Contents
I. INTRODUCTION
II. THE THREE GOLDEN APPLES - (Hawthorne's "Wonder Book")
III. THE POMEGRANATE SEEDS - (Hawthorne's "Tanglewood Tales")
IV. THE CHIMÆRA - (Hawthorne's "Wonder Book")
V. THE GOLDEN TOUCH - (Hawthorne's "Wonder Book")
VI. THE GORGON'S HEAD - (Hawthorne's "Wonder Book")
VII. THE DRAGON'S TEETH - (Hawthorne's "Tanglewood Tales")
VIII. THE MIRACULOUS PITCHER - (Hawthorne's "Wonder Book")
IX. THE PARADISE OF CHILDREN - (Hawthorne's "Wonder Book")
X. THE CYCLOPS - (Church's "Stories from Homer")
XI. THE ARGONAUTS - (Kingsley's "Greek Heroes")
XII. THE GIANT BUILDER - ("In Days of Giants")
XIII. HOW ODIN LOST HIS EYE - ("In Days of Giants")
XIV. THE QUEST OF THE HAMMER - ("In Days of Giants")
XV. THE APPLES OF IDUN - ("In Days of Giants")
XVI. THE DEATH OF BALDER - ("Norse Stories")
XVII. THE STAR AND THE LILY - (Miss Emerson's "Indian Myths")
Sample Content Preview
INTRODUCTION
In many parts of the country when the soil is disturbed arrowheads are found. Now, it is a great many years since arrow heads have been used, and they were never used by the people who own the land in which they appear or by their ancestors. To explain the presence of these roughly cut pieces of stone we must recall the weapons with which the Indians fought when Englishmen, Frenchmen, Dutchmen, and Spaniards first came to this part of the world. There may be no authentic history of Indians in the particular locality in which these old-fashioned weapons come to light, but their presence in the ground is the best kind of evidence that Indians once lived on these fields or were in the habit of hunting over them. In many parts of the country these arrow heads are turned up in great numbers; museums large and small are plentifully supplied with them; and they form part of the record of the men who once lived here, and of their ways of killing game and destroying their enemies. Wherever there are arrow heads there have been Indians.
Among every people and in every language there are found stories, superstitions, traditions, phrases, which are not to be explained by the thoughts or ideas or beliefs of people now living; and the same stories, superstitions, phrases, are found among people as far apart as those of Norway and Australia. The people of to-day tell these stories or remember the superstitions or use the phrases without understanding where they came from or what they meant when first used. As the ground in some sections is full of arrow heads that have been buried no one knows how many centuries, so the poetry we read, the music we hear, the stories told us when we are children, have come down from a time in the history of man so early that there are in many cases no other records or remains of it. These stories vary greatly in details; they fit every climate and wear the peculiar dress of every country; but it is easy to see that they are made up of the same materials, and that they describe the same persons or ideas or things whether they are told in Greece or India or Norway or Brittany. Wherever they are found they make it certain that they come from a very remote time and grew out of ideas or feelings and ways of looking at the world which a great many men shared in common in many places.
Sports Betting Systems Mrr Ebook
>>> Click Here To View Full Sales Page...
Table Of Contents
Part 1 - Fundamentals of Sports Betting Systems
Chapter 01 - Sports Betting System Fundamentals . . . . . . . . . . . . . . . . . . . . . . . . . . . pg 03
Chapter 02 - Proper Bankroll Management . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . pg 07
Part 2 - Sports Betting Systems
Chapter 03 - NBA Betting System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . pg 12
Chapter 04 - MLB Betting System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . pg 15
Chapter 05 - NFL Betting System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . pg 19
Chapter 06 - Favored Team Football System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . pg 21
Chapter 07 - NBA, NCAAB, NFL and NCAFL Betting System . . . . . . . . . . . . . . . . . . . . . . . . pg 22
Chapter 08 - the 4 Goal Betting System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . pg 23
Chapter 09 - Spread Betting Soccer System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . pg 25
Chapter 10 - Basketball Parlay Chase Two Teams . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . pg 27
Chapter 12 - Resources for Sports Betting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . pg 29
Sample Content Preview
Chapter 01 - Sports Betting System Fundamentals
"Sports betting" is the activity of predicting the outcome of sports games by making a wager on the results of a sporting event. The legality of sports betting tends to vary from country to country. In the United States, for example, "sports betting" is only legal in casinos in Nevada, while in many European countries sports gambling is legal though highly regulated. Sports betting is generally regarded as a hobby for fans of sports, increasing their interest in particular sporting events which can benefit the teams, the leagues and the players by creating higher attendance levels to the actual games, and larger television audiences.
Aside from the simplest wages, most sports betting is done through a book maker. There are legal sports bookmakers all over the world, and in the United States they can be found in Las Vegas. There are also opportunities for online sports betting, although there is some ambiguity attached seeing as the bookmakers or "bookies" are generally operating outside of the country and there are some unresolved legal issues surrounding whether foreign bookmakers should accept bets from the United States.
Bookmakers earn commission known as the vigorish by regarding the money at risk as less than the amount of the bet that was placed A common line is a $110 bet placed on a fair coin, paying $210 to win and $0 to lose. On this line, it will cost the bettor $220 in order to bet both sides of the same coin at the same time, but the combined bet will always pay out $210. The $10 loss is constituted by the vigorish.
Bookmakers traditionally offer two different types of wagers on the winner of a sporting event, straight up or money line bets, and point spread wagers. Money lines and straight up bet prices are generally used to set the odds on events such as association football, hockey and baseball, individual vs. individual matches like boxing, and so on.
For these sports, straight up odds are usually offered by bookmakers in Europe and Asia. These bets are quoted based on a payout for a single unit, such as a 2 to 1 favorite for example, that would be listed at a price of 1.50, whereas an underdog that returns twice the amount wagered would be listed at the price of 3.00.
American bookmakers are much more likely to use money lines, which tend to be quoted in terms of the amount that is required to win $100 on a favorite, or the amount that is paid for a $100 bet that is placed on an underdog. The amount that is won in a bet like this is the net amount over and above the amount of the initial bet. If a person happens to win $200 dollars on a bet of $100 dollars, then the bookmaker will actually pay $300 to the winner, which is the $200 dollars plus the initial bet amount of $100.
Bookmakers may use a dime line with money lines as a way to calculate the vigorish that they will receive on any wager that is losing.
Traffic Tactics : Volume V PLR Ebook
>>> Click Here To View Full Sales Page...
Sample Content Preview
Sign up for Google Ad Sense
This program will allow you to place ads from Google on your website. When people click on the ads you get a commission. It is a simple way to make money. A bonus to the program is that the ads are tailored to your website content.
Sell Newsletter ad space
If you have a popular newsletter then you can capitalize on this by selling ad space in your newsletter to other non-competing websites.
Join affiliate programs
You can join affiliate programs that are related, but not competing with your products. You can then use these affiliate programs to build up your website and your sales.
Sell banner ad space on your home page
If you have a nicely ranked site then it should not be too difficult to find buyers for advertising space on your home page.
Sell advertising space on your message board pages
You can capitalize on your message boards popularity by selling space for the ads.
Sell links
One way links are a great way to get a better search engine ranking, so people are willing to pay for them. Just be careful to not oversell yourself so that you start being more of a link site than a business site.
Hot Tips Treats To Light Your Valentines Fire PLR Ebook
The Night Before Christmas Other Christmas Stories Resale Rights Ebook
>>> Click Here To View Full Sales Page...
Table Of Contents
THE NIGHT BEFORE CHRISTMAS.
1. THE NIGHT AFTER CHRISTMAS.
2. SANTA CLAUS DOES NOT FORGET.
3. THE FAIRY CHRISTMAS.
4. THE BALL GAME.
5. CHRISTMAS DAY.
6. THE DOLLS’ CHRISTMAS PARTY.
7. GRANDMA’S CHRISTMAS GIFTS.
8. MAMA’S HAPPY CHRISTMAS.
9. THE CHRISTMAS CAROL OF THE BIRDS.
10. A TURKEY FOE ONE.
11. LITTLE CHRISTMAS CAROLLERS.
12. WHAT HAPPENED CHRISTMAS EVE.
13. SUSY’S CHRISTMAS PRESENT.
14. SANTA CLAUS’S LETTER.
15. A RAGGED CHRISTMAS FEAST.
Sample Content Preview
THE NIGHT BEFORE CHRISTMAS.
‘Twas the night before Christmas, and all through the house, Not a creature was stirring, not even a mouse. The stockings were hung by the chimney with care, In the hope that St. Nicholas soon would be there. The children were nestled all snug in their beds, While visions of sugar-plums danced in their heads. And mamma in her kerchief, and I in my cap, Had just settled our brains for a long winter’s nap;
When out on the lawn there arose such a clatter, I sprang from the bed to see what was the matter. Away to the window I flew like a flash, Tore open the shutters and threw up the sash. The moon on the breast of the new-fallen snow Gave the lustre of midday to objects below—
When what to my wondering eyes should appear But a miniature sleigh and eight tiny reindeer.
With a little old driver so lively and quick, I knew in a moment it must be St. Nick.
Video Magic Mrr Ebook
>>> Click Here To View Full Sales Page...
Table Of Contents
1 HOW VIDEO MAGIC CAN IMPROVE YOUR SALES . . . . . . . . . . . . . . . . . . . . . . . . 7
IS CONTENT STILL KING? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
SO WHERE DO AUDIO-VISUAL TECHNIQUES COME IN? . . . . . . . . . . . . . . . . . . . . . . . . 12
2 DESIGNING YOUR PAGE CONCEPT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
DESIGN FIRST, BUDGET LATER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
WHAT IS A GOOD DIRECT SALES CONCEPT? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
THE PRICE OF AUDIO-VISUAL SOLUTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Video Recording Equipment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Audio Recording Equipment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
THE SECOND DRAFT: SHAVE DOWN YOUR COSTS . . . . . . . . . . . . . . . . . . . . . . . . 22
3 RECORDING VIDEO . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
CAMERAS: DOS AND DON'TS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
THE FACE OF YOUR PRODUCT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
LIGHTING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
NOTES ON CHROMA-KEYING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
PREPARATION FOR EDITING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
4 VIDEO EDITING SOFTWARE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
SOME GENERAL FEATURES TO WATCH FOR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
SPECIFIC VIDEO EDITING PACKAGES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Windows Movie Maker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Sony Vegas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
PowerDirector . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
5 EDITING: TURNING RAW FOOTAGE INTO A USABLE AUDIO-VISUAL SOLUTION . . . . . . . . . 48
FUNDAMENTALS OF GOOD EDITING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
MORE EDITING TIPS FROM THE WEB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
ADVANCED EFFECTS AND WHEN TO USE THEM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
SOLUTIONS FOR CREATING ADVANCED EFFECTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
ZS4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Transparent Video Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
6 PREPARING YOUR PAGE FOR AUDIO-VISUAL CONTENT . . . . . . . . . . . . . . . . . . . . 60
PLACEMENT ISSUES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
The Front Page Solution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
The Embedded Video Solution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Autoplaying . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Side Pages: Yes Or No? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
WHERE SHOULD AV CONTENT GO IN THE CODE? . . . . . . . . . . . . . . . . . . . . . . . . . . 71
7 HOW TO DELIVER YOUR AUDIO-VISUAL CONTENT . . . . . . . . . . . . . . . . . . . . . . . 74
FLASH CONTENT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
STREAMING MEDIA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
DIRECT DOWNLOAD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
8 PUTTING IT INTO THE WORLD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
TESTING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
LAUNCH ISSUES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
THE MOST IMPORTANT RULE OF YOUR LAUNCH . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
9 MAINTENANCE AND OTHER ISSUES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
SECURITY ISSUES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
MONITORING BANDWIDTH . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
ADDRESSING USER NEEDS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
10 THE FUTURE: THINKING BIGGER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
TECHNOLOGY CHANGES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
MOVING BEYOND DIRECT SALES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
FINAL ADVICE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Sample Content Preview
1 How Video Magic Can Improve Your Sales
The days of boring websites are gone forever.
In the past, the technical limitations of HTML coding and the slowness of most Internet connections made it impractical to provide web users with any serious audio-visual experience. A page might feature an interesting table-based layout, an animated gif or two, a link to a RealAudio file for background streaming, or a few stray flashes of Java. For the most part, audio-visual techniques were used as novelties, signs to the browsing public that the site coder was technically savvy and that the site was cutting-edge.
Audio-visual techniques still indicate that your site is cutting-edge and that your coders know what they're doing. But it's no longer possible even to argue that audio-visual content is a novelty. With modern connection speeds, coding options, software packages and plug-ins, it's now possible to record sophisticated video and audio presentations, to show them to your site's audience without breaking up their browsing experience, and to do all of this without incurring prohibitive bandwidth or hosting space costs. The technology has become sophisticated enough, in other words, to let you use audio-visual techniques for their traditional purpose. You can let your customers hear your product, see your product, and form emotional connections to your product. The result? You'll not only impress your customers, but you'll sell more products.
Is Content Still King?
The technical limitations of the early Internet determined its form. Even a simple image file with plenty of compression algorithms, a limited color palette, and a small display size would take up at least one kilobyte of memory, and of bandwidth. By contrast, text in the ASCII character coding scheme takes up exactly one byte per letter. Since one kilobyte is equal to one thousand bytes, roughly, it's almost literally true to say that a picture is worth a thousand words.
So the early web was dominated above all by text rather than images, let alone sound files or video. Prodigy and other early online services almost exclusively functioned by transmitting long textual articles between users. And even when modern browsers began to appear, starting with NSCA Mosaic in the early nineties, web pages tended to focus more on the textual content than on how that content was presented. Page decorations focused more on basic HTML features like horizontal rules, tables, and different heading styles, with a few images thrown into the mix--usually on "gallery" subpages with warnings for those with slower connections. Audio was restricted either to very low-quality streaming files or to high quality .wavs of a few seconds' duration. Video was simply out of the question.
We don't live in that world anymore. A picture may still be worth a thousand words, yes. But consider the difference between transmitting a 100KB image at 28.8 kilobits per second (about 7 KB per second, for about fifteen seconds overall) and transmitting the same 100KB image at 54 megabits per second (for an infinitesimal fraction of a second overall.) It's no longer an economic or practical necessity to privilege text ("content", for these purposes) over audio-visual components ("presentation".)
So the question here: is content still king?
The answer is: yes and no.
It's still impossible to build a website without grounding it in textual content, first and foremost. It doesn't matter how flashy your Flash menus, embedded video solutions, or audio tricks are if you don't have the basic content to back it up. Give web users some credit: they're not zombies, impressed by the latest flashy devices. They go to the Internet in the first place because they're interested in information. If they're online in order to shop, they're going to want to know as much as possible about the product they're buying before they buy it. If all you give them is a well-crafted video of the product with stirring, high-quality music playing behind it, they may well be impressed by your audio-visual techniques. And then they'll leave without buying the product.
Traffic Tactics : Volume Vi PLR Ebook
>>> Click Here To View Full Sales Page...
Sample Content Preview
Understand the idea
It is very important that you understand what cost-per-action means. It is paying for advertising where you only pay when the customer clicks through to your website. If they see your ad and do not click through then you do not pay.
Calculate the benefit
You should also understand how to calculate the programs effect on your budget. This is something you cans tart doing once you get up and running.
Track effectiveness
Most programs offer you some way to track the effectiveness. Yu will want to stay on top of this so you can make sure that you are not wasting money.
Be precise
Make sure you write good ads. Even though you do not pay for running the ad, but only when someone clicks on it, that does not mean you do not want people to click on it. That is the whole point and what you are wanting to happen.
Choose keywords wisely
You will choose your keywords to associate with your ad. You need to do plenty of research and make sure you are choosing the right keywords.
Investigate the company
Make sure the company you are using is a reliable company with a good reputation. Make sure they are worth the investment and can turn over results for you.
Make use of the tools included
Most programs come with a range of tools. Some offer tools that help you with keywords, writing your copy and tracking results. Use all the tools to get the most from the program.

